Jump to content
  • Welcome to the Ideas & Suggestions Portal.

    If you'd like to add an idea, please first search to make sure it doesn't already exist. Then, once you've confirmed that your suggestion doesn't exist, browse the categories and select the one which is most appropriate for your idea.

  • Player ran mechanic job

    • Long Term

    What is the suggestion:

    To have a boss and employees for the mechanic job, so basically EnablePlayerManagement as it's called in the config of the esx_mechanicjob


    What are the advantages? (List each in new line)

    - Recycle the money/economy, instead of someones cash being lost in the system when one buys a paint job for example, the money will go to the company's funds so they can be used again by the boss or if you want to give a bonus to the employees and etc

    - More roleplay interaction

    - A chance of getting respect and loyal customers who come regurarily so you can give them discounts too

    - Learning about cars

    - Helping others who struggle coming up with an idea of what to do with their car, as in what customizations to put on

    - Social interaction

    - More business, craft repair kits and sell them for slightly cheaper than what the garage or NPC mechanics will charge for repairs.

    - In the future, the boss could purchase a .ymap and upgrade their business for a bigger and better location.

    - Have a custom business name, so instead of "Los Santos Customs" or "Mechanic" to be displayed on the map, it could be something like "Car Surgeons", "Car Shapers" or "Auto Nation".


    What are the disadvantages? (List each in new line)

    - When a mechanic isn't in the city, nobody can customize their cars.


    Do you have any resources (images, links, references) to support our staff in making said suggestion?



    How would you go about implementing this idea?

    In the server files, you would go to "esx_mechanicjob/config.lua" then Config.EnablePlayerManagement = true and so if there would be a new location, basically a custom .ymap. Then the coords for crafting and stuff would be fixed, but I could easily help with that ❤️





    Open image in new tab and zoom in to see in higher quality and resolution. Image is 800px x 5608px

    User Feedback

    Recommended Comments

    Since I can't edit my comments/topic posts. I'm just gonna be needing to add new comments the whole time lol.

    So what I forgot to say is that if this idea becomes a reality, and if I would be offered the boss position. I would put all my $300,000 into society funds and get the fun started.

    Share this comment

    Link to comment
    Share on other sites

    A lot of what you have mentioned is how it is setup already.

    Los Santos Customs is setup to be a player ran business, and to do NPC jobs or player interactions to earn money.

    The idea also would be to have NPCs as a "premium" and player ran shops more affordable.

    With regards to running this, it would be an Administrative decision, to which I'll contact you privately about.

    As such, I'll be closing this idea as it's already implemented as per "player ran mechanic job".

    Share this comment

    Link to comment
    Share on other sites

    Have re-opened this one and changed to Long Term, ideally players should be able to open their own mechanic store instead of relying on Los Santos Customs, but we'll need to look into this one in more depth.

    Share this comment

    Link to comment
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

  • Idea Status Definitions

    Open  - The idea is now open for comments and votes. Higher voted suggestions are more likely to be implemented.

    Accepted  - The idea has been accepted by staff and will be implemented.

    Declined  - This idea has been declined. At this time, we do not feel that this suggestion works for us. Please feel free to continue commenting and voting, as we may reconsider in the future.

    Progress  - The idea is currently being implemented.

    Completed  - The idea has been implemented and will be available soon.

    Not Possible  - The idea has been marked as 'not possible'. After investigating the possibility of implementing this suggestion, we have established that it is not possible.

    Rejected  - The idea has been rejected. We do not feel this is suitable or can be implemented in anyway, usually because lack of description.

    Closed  - The idea has been closed for other reasons. See comments.

    Long Term  - The idea has been marked as 'long term'. This means there is a will to implement it, but it won't be done in the near future.

    Blocked  - The idea is blocked. This means there is another task which must be done before this can be implemented.


About Roleplayworks

Roleplayworks looks to bring a fair and long term roleplay experience to gamers. Our current projects include:

Los Santos Roleplay is a serious roleplay provides a serious and immersive voice roleplay using FiveM © in the San Andreas world.

Current Games

Useful Links