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Justin Wildwood

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Justin Wildwood last won the day on September 8 2019

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About Justin Wildwood

  • Birthday 05/25/1990

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  1. Did not realize the fueler job was in a tractor trailer when I posted this. But this would still be a cool job to haul a variety of freight to different companies.
  2. I have the script the requires a person to actually have a tuning chip to upgrade the car. This would make it more of a job for someone than just everyone be able to do it.
  3. What is the suggestion: Adding a more legit black market for the arms trade What are the advantages? (List each in new line) This would give a more immersive feel to buy weapons on a underground market. What are the disadvantages? (List each in new line) no real disadvantages. Do you have any resources (images, links, references) to support our staff in making said suggestion? https://forum.fivem.net/t/release-secret-weapon-dealer-mapping-script/858103 How would you go about implementing this idea? I would implement this and remove the map Icon as you would not be able to set your GPS to a underground arms trader. This would add something which the player would have to hunt for which in my experience brings them back.
  4. What is the suggestion: A Trucking job What are the advantages? (List each in new line) Adds another none criminal job for civs to do that would give them a reason to explore the map as a whole. Trucking is also a very lucrative career. So it could be a dissent way for someone to earn a living. It would bring a new version of cop RP as they would have to preform DOT inspections on the vehicles (I could help with this as this is what I do for a living) What are the disadvantages? (List each in new line) Time it would take staff to implement these changes. Time it would take to educate law enforcement how to handle a CMV stop. Do you have any resources (images, links, references) to support our staff in making said suggestion? https://forum.fivem.net/t/job-esx-transistep/892610 https://github.com/Skulrag/esx_transistep How would you go about implementing this idea?
  5. There is a shop but no you do not toggle them. There is no way to remove them.
  6. What is the suggestion: a way to remove tattoos What are the advantages? (List each in new line) being able to change your appearance or alter tattoos on your body What are the disadvantages? (List each in new line) none Do you have any resources (images, links, references) to support our staff in making said suggestion? How would you go about implementing this idea? Have a remove tattoo option in the shop that you can go through and select which tattoo you want to remove. It would probably also be helpful to have a remove all option.
  7. What is the suggestion: Add a more realistic tow truck What are the advantages? (List each in new line) Deeper player immersion with a tow truck with actual amber light. This would give a more real life feel to the job. What are the disadvantages? (List each in new line) Time it would take to find a tow truck that looks good and works with the NPC job. Do you have any resources (images, links, references) to support our staff in making said suggestion? How would you go about implementing this idea? I would just replace The ugly tow truck they have with a more real life tow vehicle.
  8. What is the suggestion: Adding different drugs to the city and making all drugs usable (Meth, cocaine) What are the advantages? (List each in new line) Gives criminal characters more to do than just rob stores and sell weed. Adds a variety of non violent crimes for criminals to do. making the drugs usable just adds to the items if it actually dose something for your character. Also give police more RP as now the can get DUI/DWI traffic stops What are the disadvantages? (List each in new line) None apparently they are already in the server just not active I'm guessing. To make the usable would just be the time it takes to find that script. Do you have any resources (images, links, references) to support our staff in making said suggestion? How would you go about implementing this? I would like to have cocaine in the city picked up in the docks like it was imported. Meth up in sandy because..... well they are all meth heads. Have something like the weed were you can sell it for less money but not have to deal with cops or sell to NPC. Make them usable just by dragging them over to use in the f2 screen.
  9. What is the suggestion: There was recently a change to the way the NPC tow truck job pays and it was a change for the better. I really enjoy this job so I am here yet again to try and improve it. In its current state the jobs you receive when you pick up a car vary in a weird pay scale I would like to see a couple changes made. 1. I have seen jobs that send you on a 5 mile round trip pay $140 to the company and $28 to the driver. Then you get a job that is a 1 mile round trip that will pay double. it would like to see it changed where the pay out is based on distance 2. With the changes to the way drivers are paid I completely understand that the pay per job had to be dropped as the job would have became a get rich quick job. however I do believe the pay was dropped a little to low and is now hurting the company itself. The pay scale on a 20 trip sample averages $185.7 per trip to the company and $47.65 to the driver per trip. Under the current pay plan it is very hard to keep money in the company account with out dropping salary pay so much that people just don't want to do the job. What are the advantages? (List each in new line) For the first suggestion the benefit is that drivers that get a longer travel distance on a job feel like the are getting rewarded for the extra distance. The second suggestion would help the company be profitable and keep drivers happy with out noticing a pay cut but the company could then afford to pay the wages they are entitled to without them having to live in the tow truck. Because while they can make money at it people are in the city for RP and if you can't take a break from you job to enjoy some good RP elsewhere in the city it can get boring What are the disadvantages? (List each in new line) This will be a trial and error process on getting the pay where it need to be to benefit both company and driver need and to make sure it is balanced with the city economy. Do you have any resources (images, links, references) to support our staff in making said suggestion? How would you go about implementing this idea? 1.Have the job pay based on distance traveled round trip 2.What I would like to do is drop the percentage of pay per tow down maybe between 15%-18% and increase the pay per tow scale to an amount where people can still average around the same per tow but the company can also profit and actually make money to hold in the account for paying employee salaries.
  10. What is the suggestion: Give police that don't have the mod menu the ability to add the extras to cars. (Exp lights, push bar, cage, radar ect…) In a previous city I was in as a cop you could press the insert button and it would bring up a menu to add these things to vehicles. It then had a list of options that you could turn on and off or cycle through different styles of light bars and things like that.. it was tied to the cop job only so normal civs did not have this ability. What are the advantages? (List each in new line) let cops customize the vehicle they will be spending a lot of time in. Also some vehicles are unusable at the moment because with out certain add-ons none of the lights work. Also increases immersion as cops wont have to drive around in a car that is missing key things that all cop cars have on them. What are the disadvantages? (List each in new line) Time it would take to find the script that only adds this menu for non staff cops Do you have any resources (images, links, references) to support our staff in making said suggestion? How would you go about implementing this idea? Find a similar script as the on described above it could be tied to the insert button as it is not used for a cop related function at this time.
  11. I love this idea of being able to have custom cuts for an M.C. Also Would love to see some custom bikes in the city.
  12. So I can say that I have had the chance to beta test some of the cars coming to the server and I am happy with the performance. In the state they were in when tested some of them were fast, some would accelerate quickly, some handled really well etc..... I was impressed by there performance I feel that they will add a lot to the server. With anything new coming in the game I'm sure there will be some things that need to be tweaked. With that being said I would like to throw my thoughts in about the topic. I like that the added cars feel special and are faster than the basic GTA cars. Speed is fun to a extent a car at 170+ is nice but I can tell you with the A.I. mechanics you will be getting to stare at a black screen often. I also can say I would much prefer the developers focusing their attention on adding/improving in game mechanics that increase player immersion in the city. I think cars added should be unique a set apart from the base GTA cars, but I feel that trying to replicate real life performance of every vehicle is something that is to time consuming and could take away from key elements for better city development.
  13. Thank you. I feel this is a much better Payroll system for this job.
  14. This is absolutely something I would love to have a chat about. Maybe tomorrow or at least in the next couple days we can get together and have a discussion on this.

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